![]() ![]() ![]() The problem there though is that once you’ve seen an area a few times, it becomes a bit boring to head back there for the fifth, sixth time to do something menial like collecting five bird eggs or fishing for material to craft a certain dish. You would think, “okay, but these fetch quests give you an opportunity to explore the Abyss” and yeah, you would be partially right. This is because the vast majority of quests are simple fetch quests, “go here and kill this” quests, or “go here, talk to this person, and come back” quests.Īnd this isn’t some filler stuff either, this is how the main quests work – the game literally opens with three back to back fetch quests and it never really improves from that point. ![]() Instead of evoking that feeling of exploration and wonder that one would expect to come with diving into the Abyss, the overall feeling I had was one of monotony. There are VN segments yeah, but the gameplay takes priority here and there is a full slate of stuff to play around with.Ĭrafting food and equipment, using various tools to get around, taking in the many different areas of the Abyss layers available to you, unlocking abilities on the skill tree, hunting down artifacts – it is a much higher-end production than I was anticipating and the studio has done a great job building a solid foundation for the rest of the experience to rest on.īut unfortunately that is just the foundation, because the game takes a massive dive in quality once you get to how the actual gameplay loop works. Binary Star is much more than that though. Given the atrocity that was the Re:ZERO game developed by the same studio, I expected just another straightforward VN-adventure hybrid. For one, I was really impressed with the scale of this game. ![]()
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